Esports–electronic sports–refers to competitive video gaming watched by spectators. It’s quite similar to the sporting events we’ve come to know and love: cheering fans (either in a stadium or watching from on a TV at home), talented athletes, and a heck of a lot of fun. Just replace athletes with gamers and you’ve got Esports. Though, in the episode, Brandon does mention there will be a crossover between virtual reality and physical athleticism as well as cog-native ability.
The Esports market is valued at over $1 billion and is is forecasted to be worth approximately $1.62 billion by 2024 (dotesports). Brandon Tschacher, Founder of the MKE Esports Alliance, dives into why that is and where it could take us in the next few years. They cover topics such as the appropriate gaming age, AR, VR, the future of the industry, and more.